![]() But none of them have ever been available to play in English - until VR Kanojo, a virtual reality experience now available on Steam. They've been pretty good at updating after the release.Illusion Software has become infamous both inside and outside of Japan for its very explicit 3D eroge, also known as pornographic games. Has different weapons, enemy vehicles, artillery, multiple maps. You can not only move your troops around, but also "possess" them for a time to kick some ass. Waves of enemies attack your base and you have to constantly build it up and order soldiers around to defend it. I know it sounds gimmicky, but it's fun and not as static and formulaic as you might imagine. It had a decent enough budget, so it has excellent intro, voice acting, nice sound design, etc. ![]() You use object and manipulate the environment to accomplish some objective. On par with Job Simulator, but less of a sandbox and more of a normal puzzle game. Has a bit of sandbox feel to it, since major part of the game is just experimenting with the environment and seeing what kind of crazy things you can do. Designed for room scale, so there is no controller-based movement at all. Fully uses the interactivity of the VR environment. I wish someone tried to make a more serious cad/programming environment using the same ideas. It's a glimpse into how good a properly designed VR environment could be if devs actually knew what they were doing. However, it has the best damn VR interface I've ever seen. You're given a set of design primitives and you're building machines to overcome environment puzzles. I've played first half of the game using Vive, but it was way more enjoyable with index controller and higher resolution headset.įantastic contraption. You really, really ought to play HL: Alyx using Index. Guess I've never appreciated those game's commentary on totalitarian regimes until 2020. I've always remembered HL2 as a captivating, but somewhat mindless shooter. In fact, it made me replay HL2 and even play Episodes for the first time. I would say it's at least as good as Half-Life 2 in terms of design. Half-Life: Alyx seems to be the only proper AAA title made specifically for VR. The experience of having head craps jump at your face fucking freaks you out and I never quite got used to it, the extremely limited ammo really made the early portions of the game seem like a real survival horror, the game has some really great puzzles designed in large environments, and there are some brilliant set pieces. ![]() It has to be something with how the video scrolls or something, as basically any other FPS where you have to walk using the controllers just makes me want to vomit after 10 minutes. Half-Life: Alyx: I don't know what Valve did, but HL:A is the only FPS VR game with full motion that doesn't make me sick when I play it. Also, all of the levels are about the size of a normal room, so you don't have to fuck around with positioning or motion sickness. The levels are also like puzzles, as they are very precise, but it's the only VR puzzle game I've played that fully takes advantage of moving your body, precisely, within physical space. Like, the experience of dual welding pistols to shoot two dudes in the head, dropping the guns, slowing time, and grabbing another gun from mid air so you can take out two more is awesome, and stuff like this happens all the time. The levels are all incredibly well designed, the mechanics are perfect, and the slow-motion effect works so well in VR that it seems like the game was designed for VR from the ground up, rather than being a port of an FPS. Super-Hot VR: This is the single best VR game ever made. These are my 2 favorite (in fact, the only great) VR games I've played:ġ.
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